Chapter 1 - Blender user interface and 3D
navigation
The first chapter of our guide for Blender 3.0 focuses on core concepts
regarding user interface, 3D navigation, shortcuts, and the overall use of
Blender. For instance, you learn how to handle object selection with both
keyboard shortcuts and the mouse.
Only after learning those basic concepts can we move to more
intermediate and advanced topics in the book. If you are new to Blender,
you should not skip this chapter. Read and practice with each topic until
you are comfortable going around both 3D space and user interface.
Here is a list of what you will learn:
Handling object selection
Working with the user interface
Choosing and changing editors
Using keyboard shortcuts and Editors
Working with 3D Cursor and the Snap tool
Moving and placing objects based on the 3D Cursor location
3D Navigation and zoom shortcuts